Without a doubt, the Metaverse has been a hot topic for tech professionals. The principles of the Metaverse are still being defined, but experts are already predicting that digital environments will become an essential part of everyday life.
This raises many questions about how society functions in digital worlds. For example, if you get injured in the Metaverse, can you sue in the same way as in the real world? Morgan & Morgan Law Firm, the largest self-proclaimed injury law firm in the United States, is convinced that yes.
“Whether you get injured in the Metaverse or in real life, Morgan & Morgan, America’s largest personal injury law firm stands with you,” the company says in a short ad video, adding that its clients will not pay anything unless the company wins the default case.
Injuries in the Metaverse
The company claims to focus on injuries that occur while enjoying metaverse experiences. According to lawyers, while the mind wanders in a virtual reality environment, the human body is still there in reality, so it is possible to get injured using AR/VR devices.
“Most VR headsets, such as Facebook’s HTC Vive and Oculus Quest, are designed to completely remove the user from reality with a noise-canceling headset that restricts vision, resulting in broken bones, concussions, and injuries for viewers who come too close to the user.”
Virtual reality devices dampen the senses, making the user more exposed to the dangerous elements in their surroundings. This can lead to broken personal belongings and injuries.
“In some cases, users have attempted to climb to a high surface in a dead world and fall on their face because the surface does not exist, resulting in disfigurement and expensive hospital bills for these individuals.”
Work injuries in the Metaverse
Tech giants Meta and Microsoft (NASDAQ 🙂 are working on metaverse solutions for the workplace. Microsoft is expanding the functionality of its Microsoft Teams software to add a metaverse experience for corporate teams. Meta works in the Horizon Workroom.
According to the law firm, VR devices were created for entertainment purposes. VR equipment manufacturers still have to address safety regulations. When equipment is used in the workplace, and people are injured, there is a strong reason to take legal action against businesses.
“Some manufacturers have failed to emphasize safety in the manufacturing process, causing injuries to innocent people during use. If you get injured due to a VR headset or any other metaverse device, our attorneys can help you file a lawsuit against the manufacturer and recover the damages you need to get through the situation.”
According to Morgan & Morgan, the problem is exacerbated by vague accountability for VR injuries, as there are many contributing elements that could shift liability to other parties.
“If a user misuses their VR headset and gets injured, they are likely to be liable for the damage because their actions were negligent. On the other hand, the manufacturer will be responsible for the damage if the headset contains a defect that leads to injury. However, The user will have to prove that their use did not contribute to their injury,” the company says.
on the flip side
- Laws and regulations within the Metaverse have yet to be developed. Big tech companies have addressed issues of bullying and abuse within the Metaverse.
Why should you care
According to estimates, the metaverse market is expected to grow 39% to $824.53 billion by 2030. The metaverse will be a place for remote work and entertainment, with the development of many new professions that will fuel digital economies.
Read more about the metaverse catching investors’ attention in the midst of a crypto winter:
Metaverse and Game Industry Raised $748 Million: Immunity from Crypto Winter?
Read more about the evolution of the big tech metaverses:
Big Tech Metaverses: Everything you need to know about Meta, Microsoft, Google (NASDAQ :), and Apple (NASDAQ 🙂